![]() The stun grenade differs from a normal Model 24 Grenade in that it has less explosive power. In the Elite Troops Doctrine Stormtroopers, Grenadiers and Panzergrenadiers have acces to the Model 24 Stun Grenades. Squad will throw a Stielhandgranate with a smoke charge to mask the target area. Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active. ![]() Likewise, weapon teams or snipers can use this to get out of harms way. Infantry squads can use this to dodge artillery or set up a flanking move. The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. More info about extra damage when firing first time from cover. Enemy units can detect the units, but only if they come in very close range. When in cover the squad will Camouflage themselves from their enemies. ![]() Holds fire until explicitly ordered to attack. Be careful when you use this ability, as it takes both squads out of combat! After that healing takes place over a short period of time. When you heal another squad, they have to be next to each other and it takes 5 seconds to complete the ability. Important to remember is that the squad cannot heal itself, it can only be used on other friendly squads. This ability unlocks itself after reaching Veterancy 1. German infantry almost all have access to the Field First Aid kit. It is slightly better at long range than the Kar98k and almost twice as good at short range due to its greater rate of fire.Ībilities Bundled Model 24 Grenades Ī baled load of seven Model 24 grenades are thrown at the target location, causing damage to infantry and light vehicles. The “Gewehr 43“ is a semi-automatic rifle that is based on the Soviet SVT-40. Firing while moving is generally a bad idea, it decreases accuracy with 50% and increases time between shots even more.Ī Grenadier Squad with 4 man can deliver the highest damage output of all core infantry squads at long range, only surpassed by the Infantry Section. It does have the highest accuracy among comparable core infantry units in the game. Each hit delivers 16 points of damage, so it would take 5 hits to kill an enemy infantryman. The squad carries 4 of these when they enter the battlefield.īolt-action rifles fire rather slowly, taking about 4 seconds between each shot at long range. The Kar98k is the standard bolt-action rifle issued to Grenadiers. Like most other infantry units, Stormtroopers can pick up a wide variety of abandoned weapons, from automatic rifles and anti-tank launchers to heavy weapons like Mortars and Machine Guns. Stormtroopers start out with the standard Wehrmacht rifle, the Kar98k, but they can be upgraded with a variety of weapons improving their capabilities against infantry and vehicles. With Elite Troops Doctrine however, their role is less significant, only really useful to cut off vital points. They can be used to cut off vital points, destroying enemy caches, and when used with Encirclement Doctrine are best to set up this doctrine's endgame ability. They specialise in operations behind enemy lines and disrupting enemy movements.ĭue to their innate ability to camoflage in light or heavy cover, perfect for covert movement. Stormtroopers are a call-in,and can be either be deployed from an ambient, unoccupied building, or come from the entry point on the edge of the map.
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